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School of Languages at XJTLU Conference 2024
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We find ourselves at a pivotal moment where the role of generative AI and other technological tools is reshaping the way we teach and learn languages. The question that lies before us is not whether these innovations will shape the future, but rather how we, as educators, will harness their potential to create meaningful and effective language instruction.
 
The title of our conference, No Fate: The Future is Not Set, underscores our belief that the future is not predetermined. We hope that our conference will serve both as a platform for collaboration and a catalyst for change as it is via the collective effort of educators, researchers, and innovators that the trajectory of language teaching and learning will be determined. By fostering collaboration, sharing insights, and pushing the boundaries of what is possible, we can shape the future of language education.
 

Saturday, June 1 • 14:00 - 14:30
Engaging Online Learning through Gamification: Implementation in Year-One EAP Modules at XJTLU

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Blended learning has been incorporated in Year One EAP modules to optimize teaching resources and foster learner autonomy. Each year, a few thousand students were required to complete weekly online lessons interconnected to their onsite lessons. Blended learning presents the challenge of sustaining students’ motivation and active participation in virtual learning environments, especially in independently completing online learning activities prior to onsite seminars to enhance the achievement of learning outcomes. In response to this challenge, gamification tools, specifically digital badges and scoreboards, were implemented within the virtual learning platform (LMO / Moodle) for two EAP modules. Students earned digital badges and level points based on task completion and performance, which provided tangible recognition of their achievement and progress throughout the semester. The gamification of the language learning experience incentivised students to complete online learning activities that were essential for their class activity engagement and assessments. Analysis of the online lesson survey results showed that a significant majority of students identified earning the weekly badges and achieving the highest points on the scoreboard as motivating factors that encouraged them to complete each week’s online lessons. This presentation will outline the intervention method, reflect on the results of the implementation, and suggest gamification alternatives that could be incorporated into the virtual learning environment in the future.

Keywords: Virtual learning environment, gamification, digital badges, scoreboard, Moodle, motivation, engagement

Speakers
avatar for Kun Li

Kun Li

Xi'an Jiaotong-Liverpool University
Kun Li is a Senior Language Lecturer and a Deputy Module Leader for two Year One EAP modules at the School of Languages, Xi’an Jiaotong-Liverpool University. In her current position in these modules, Kun leads the online lesson tuition of the curriculum. She has a strong interest... Read More →
avatar for Xingyi Ouyang

Xingyi Ouyang

Xi'an Jiaotong-Liverpool University
Xingyi Ouyang has taught EAP in higher education in Asia and France for eight years. Xingyi joined the School of Languages at Xi’an Jiaotong Liverpool University in 2023 as a Language Lecturer. Currently, she teaches the EAP037 module and serves as the Virtual Learning Environment... Read More →


Saturday June 1, 2024 14:00 - 14:30 CST
IA 121
  EAP/ESP, Presentation

Attendees (6)